Iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Virtual Reality by my students at 1-week intensive courses (Shanghai, Beijing). Mixed Reality/HoloLens exhibition by me (DA+, M50, Shanghai, China). Tools taught: Maya, Cinema 4D, Unity, C#, PlayMaker, Skanect, Structure (3D scanner).
Preview of ‘Ramen Fortune Cat’ (student work).
Teaching level design and post-processing at Berghs School of Communication, using Unity (preparations).
Teaching VR & 360-video at Beckmans School – Visual Communication.