Virtual Reality made with Unity, C# and Oculus Quest. Work in progress.
A VR version of the classic game Asteroids, for virtual reality on Facebooks’s Oculus Quest standalone headset. Made with Unity, C# and XR Interaction Toolkit. (Not my assets!)
Testing version 2.5 of Mixed Reality ToolKit deployed as .apk on an Oculus Quest, a budget friendly standalone VR-headset from Facebook, running Android. This is the first release officially supporting standalone Virtual Reality headsets, besides the best in class Mixed Reality headset HoloLens, from Microsoft.
Iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Trying out ideas in Unreal Engine, with HTC Vive.
Trying out ideas in Unity and ProBuilder, with HTC Vive.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
Giving lectures, workshops and organizing an XR-exhibition, at 高等専門学校こうせん KOSEN – National Institute of Technology. Student work.
Preview of ‘Ramen Fortune Cat’ (student work).
Giving an introduction to VR/AR/MR with HoloLens and Vive, for Konstfack University – Teacher Education, Stockholm, Sweden, 2017.
Teaching VR and 360-video in Unity, Premiere and Mettle, at Beckmans School – Visual Communication.