Full-time independent consulting for Sony Corporation: Lead Software Developer & Technical Artist, in R&D related projects (2021 – ongoing).
Combining C++ and Blueprints in Unreal Engine.
Virtual Reality made with Unity / C# and Oculus Quest. Work in progress.
A VR version of the classic game Asteroids, for virtual reality on Facebooks’s Oculus Quest standalone headset. Made with Unity / C# and XR Interaction Toolkit. (Not my assets!)
Testing version 2.5 of Mixed Reality ToolKit deployed as .apk on an Oculus Quest, a budget friendly standalone VR-headset from Facebook, running Android. This is the first release officially supporting standalone Virtual Reality headsets, besides the best in class Mixed Reality headset HoloLens, from Microsoft.
Iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Trying out ideas in Unreal Engine / Blueprints, with HTC Vive.
Trying out ideas in Unity / C# / ProBuilder, with HTC Vive.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
Giving lectures, workshops and organizing an XR-exhibition, at 高等専門学校こうせん KOSEN – National Institute of Technology. Student work.
Preview of ‘Ramen Fortune Cat’ (student work).
Giving an introduction to VR/AR/MR with HoloLens and Vive, for Konstfack University – Teacher Education, Stockholm, Sweden, 2017.
Teaching VR and 360-video in Unity, Adobe Premiere and Mettle, at Beckmans School of Design – Visual Communication Programme.