Developing software in Unreal Engine with C++ and Blueprints, while full-time independent consulting for Sony Group Corporation, as Lead Software Developer & Technical Artist, in R&D related projects (2021 – ongoing).
C++ and Blueprints in Unreal Engine (personal project, info TBA).
Virtual Reality made with Unity / C# and Oculus Quest. Work in progress.
A VR version of the classic game Asteroids, for virtual reality on Facebooks’s Oculus Quest standalone headset. Made with Unity / C# and XR Interaction Toolkit. (Not my assets!)
Testing version 2.5 of Mixed Reality ToolKit deployed as .apk on an Oculus Quest, a budget friendly standalone VR-headset from Facebook, running Android. This is the first release officially supporting standalone Virtual Reality headsets, besides the best in class Mixed Reality headset HoloLens, from Microsoft.
Trying out ideas in Unreal Engine / Blueprints, with HTC Vive.
Iterations of interior / space designs made in collaboration with BankerWessel, for Game Portal (Play Beyond Play), an exhibition about computer / video game history and gaming culture, at the National Museum of Science and Technology, in Stockholm.
Trying out ideas in Unity / C# / Vive.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
Giving lectures, workshops and organizing an XR-exhibition, at 高等専門学校こうせん KOSEN – National Institute of Technology. Student work.
Preview of ‘Ramen Fortune Cat’ (student work).
Giving an introduction to VR/AR/MR with HoloLens and Vive, for Konstfack University – Teacher Education, Stockholm, Sweden, 2017.
Teaching VR and 360-video in Unity, Adobe Premiere and Mettle, at Beckmans School of Design – Visual Communication Programme.