The Educational XR Initiative, Japan – China – Germany – Sweden, 2017


The Educational XR Initiative*

I organized a mobile XR lab, passing through multiple universities and a hackathon, during one year (March 2017 – February 2018). I did the teaching and supporting, as well as curating a VR / 360-video / HoloLens exhibition at Färgfabriken in Stockholm, Sweden, as part of VR_Sci+Art Fest (by KTH).

I also exhibited XR works (with Martin Söderblom) at KOSEN – Technical Institute in Kagoshima, Japan, and at DA+ Gallery (M50), in Shanghai, China. I organized the hackathon at Berghs School of Communication (with Martin Söderblom).

How many times during your life will you experience the birth of a new media? It’s apparent that the future indeed looks different – a fluid hybrid between the real/physical and virtual worlds. Some actually say it’s as big of a change as the arrival of the internet in the 90’s!

Participating universities and vocational training schools

  • KOSEN – Technical Institute (Kagoshima, Japan)
  • Of Course – Creative Coding (Bejing, China)
  • Of Course – Creative Coding (Shanghai, China)
  • UdK – Universität der Künste (Berlin, Germany)
  • SRH – Hochschule der populären Künste (Berlin, Germany)
  • IFS – International Film School (Cologne / Köln, Germany)
  • Konstfack University – College of Arts, Crafts, and Design (Stockholm, Sweden)
  • Beckmans School of Design (Stockholm, Sweden)
  • Berghs School of Communication (Stockholm, Sweden)

Additional participating students from

  • KTH University – Computer Science and Communication (Stockholm, Sweden)
  • KMH – Royal University of Music (Stockholm, Sweden)
  • NTI – College of Game Development (Stockholm, Sweden)

Topics

  • 3D modelling and texturing, exporting and importing
  • 3D scanning (humans) and avatar rigging
  • Stories and ideas suitable for VR; Surrealism and more
  • Level design; materials, lights, particles, terrain, water, foliage, animation
  • Software development for VR
  • Software development for HoloLens

Tools

  • Unity 3D
  • C#, PlayMaker, Blueprints
  • Maya, Cinema 4D
  • Skanect and Structure Sensor (3D scanner)
  • Leap Motion
  • HoloLens and Vive (with motion trackers)

*Funded by MTG Technology and MTG Studios
*Supported by Berghs School of Communication

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