Asteroids VR in Unity 3D, C# & XR Interaction Toolkit, 2020 (Independent)
A VR version of the the classic Asteroids game, for virtual reality on Oculus Quest. Made with Unity, C#, and XR Interaction Toolkit. (Not my assets.)
A VR version of the the classic Asteroids game, for virtual reality on Oculus Quest. Made with Unity, C#, and XR Interaction Toolkit. (Not my assets.)
Testing version 2.5 of Mixed Reality ToolKit deployed as .apk on an Oculus Quest (runs Android). This is the first release officially supporting standalone Virtual Reality headsets, besides Mixed Reality headset Microsoft HoloLens.
Iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Virtual Reality by my students at 1-week long intensive courses (Shanghai, Beijing). Mixed Reality/HoloLens exhibition by me (DA+, M50, Shanghai, China).
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
Teaching and exhibiting XR at Kosen Institute – Technical College, in Kagoshima, Japan. Student work.
Preview of ‘Ramen Fortune Cat’ (student work).
Giving an introduction to VR/AR/MR with HoloLens and Vive, for Konstfack University – Teacher Education, Stockholm, Sweden, 2017.
I organized a mobile XR lab, passing through multiple universities and a hackathon, during one year.
Teaching VR & 360-video at Beckmans School – Visual Communication.