C1
Stockholm, Sweden

Work Inquiries
joel.dittrich@protonmail.com

Developing experimental software in Unreal Engine and C++ as well as Unity 3D and C#, for Sony Group Corporation, as Lead Software Developer & Technical Artist, on XR / metaverse R&D projects.

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Part of team developing software in Unreal Engine and C++, for Sony Nordic and Manchester City.

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Part of team developing Android and iOS apps in Unreal Engine and C++, for Sony Nordic and Manchester City.

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Made with Unity / C#, Mixed Reality ToolKit, (modified) shaders originally by Roland Smeenk, Philips Hue (IoT), Blender and HoloLens.

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Iterations of interior / space designs made in collaboration with BankerWessel, for Game Portal (Play Beyond Play), an exhibition about computer / video game history and gaming culture, at the National Museum of Science and Technology, in Stockholm.

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Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.

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Mixed and Virtual Reality exhibition at Färgfabriken, in collaboration with VR_Sci+Art Fest, KTH University, Beckmans School of Design, and NTI College of Technology.

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Giving lectures, workshops, and curating an XR exhibition, at National Institute of Technology KOSEN. Works by my students.

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A mobile XR lab, which passed through multiple universities and a hackathon. Was teaching XR software development in Unity / C#, Unreal / Bp, with UltraLeap, vive, and HoloLens.

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Teaching VR and 360-video in Unity, Adobe Premiere and Mettle, at Beckmans School of Design - Visual Communication Programme.

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