Part of team developing Android and iOS apps in Unreal Engine / C++ / Blueprints, for Manchester City (2022.04 – 2023.04, or longer).
Developing software in Unreal Engine / C++ / Blueprints, and Unity / C#, while full-time independent consulting for Sony Group Corporation, as Lead Software Developer & Technical Artist, in R&D related projects (2021.07 – 2023.04, or longer).
C++ and Blueprints in Unreal Engine (info TBA).
Virtual Reality made with Unity / C# and Oculus Quest. Work in progress.
A VR version of the classic game Asteroids, for virtual reality on Facebooks’s Oculus Quest standalone headset. Made with Unity / C# and XR Interaction Toolkit. (Not my assets!)
Iterations of interior / space designs made in collaboration with BankerWessel, for Game Portal (Play Beyond Play), an exhibition about computer / video game history and gaming culture, at the National Museum of Science and Technology, in Stockholm.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
Giving lectures, workshops and organizing an XR-exhibition, at 高等専門学校こうせん KOSEN – National Institute of Technology. Student work.
Preview of ‘Ramen Fortune Cat’ (student work).
Giving an introduction to VR/AR/MR with HoloLens and Vive, for Konstfack University – Teacher Education, Stockholm, Sweden, 2017.
I organized a mobile XR lab, passing through multiple universities and a hackathon, during one full year. It was called The Educational XR Initiative.
Teaching VR and 360-video in Unity, Adobe Premiere and Mettle, at Beckmans School of Design – Visual Communication Programme.