Asteroids VR in Unity, C#, XR Interaction Toolkit, 2020 (Independent)
A VR version of the classic game Asteroids, for virtual reality on Facebooks’s Oculus Quest standalone headset. Made with Unity, C# and XR Interaction Toolkit. (Not my assets!)
A VR version of the classic game Asteroids, for virtual reality on Facebooks’s Oculus Quest standalone headset. Made with Unity, C# and XR Interaction Toolkit. (Not my assets!)
Testing version 2.5 of Mixed Reality ToolKit deployed as .apk on an Oculus Quest, a budget friendly standalone VR-headset from Facebook, running Android. This is the first release officially supporting standalone Virtual Reality headsets, besides the best in class Mixed Reality headset HoloLens, from Microsoft.
Iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
Teaching and exhibiting XR at Kosen Institute – Technical College, in Kagoshima, Japan. Student work.
Preview of ‘Ramen Fortune Cat’ (student work).
Giving an introduction to VR/AR/MR with HoloLens and Vive, for Konstfack University – Teacher Education, Stockholm, Sweden, 2017.
I organized a mobile XR lab, passing through multiple universities and a hackathon, during one year.
Teaching VR and 360-video in Unity, Premiere and Mettle, at Beckmans School – Visual Communication.