Testing Unity 3D with Mixed Reality ToolKit 2.5, the first release officially supporting Oculus Quest, besides Microsoft HoloLens.
Made with Maya, Unity, Mixed Reality ToolKit 2, Philips Hue, and HoloLens.
Made with Unity, Mixed Reality ToolKit, and HoloLens.
Made with Blender, Unity, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), and HoloLens.
Made with Unity, C#, Mixed Reality ToolKit, Microsoft Academy assets, and (modified) shaders by Roland Smeenk.
An interactive installation for viewing videos, controlled with a Kinect. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective. Made with Unity, C#, Cinema 4D, and After Effects.
Virtual Reality by my students at 1-week intensive courses (Shanghai, Beijing). Mixed Reality/HoloLens exhibition by me (DA+, M50, Shanghai, China). Tools taught: Maya, Cinema 4D, Unity, C#, PlayMaker, Skanect, Structure (3D scanner).
Teaching and exhibiting XR at Kosen Institute – Technical College, in Kagoshima, Japan. Student work.
Preview of ‘Ramen Fortune Cat’ (student work).
Teaching level design and post-processing at Berghs School of Communication, using Unity (preparations).
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
Teaching VR & 360-video at Beckmans School – Visual Communication.