VR in Unity / C#, Oculus Integration, 2021
Virtual Reality made with Unity / C# and Oculus Quest. Work in progress.
Virtual Reality made with Unity / C# and Oculus Quest. Work in progress.
A VR version of the classic game Asteroids, for virtual reality on Facebooks’s Oculus Quest standalone headset. Made with Unity / C# and XR Interaction Toolkit. (Not my assets!)
Testing version 2.5 of Mixed Reality ToolKit deployed as .apk on an Oculus Quest, a budget friendly standalone VR-headset from Facebook, running Android. This is the first release officially supporting standalone Virtual Reality headsets, besides the best in class Mixed Reality headset HoloLens, from Microsoft.
Made with Unity / C#, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), Blender and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), Maya and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, and HoloLens.
Iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Made with Unity / C#, Mixed Reality ToolKit, (modified) MSA assets, (modified) shaders by Roland Smeenk, and HoloLens.
Trying out ideas in Unity / C# / ProBuilder, with HTC Vive.
An interactive installation for viewing videos, controlled with a Kinect. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
Giving lectures, workshops and organizing an XR-exhibition, at 高等専門学校こうせん KOSEN – National Institute of Technology. Student work.
Preview of ‘Ramen Fortune Cat’ (student work).
Teaching VR and 360-video in Unity, Adobe Premiere and Mettle, at Beckmans School of Design – Visual Communication Programme.