Interactive Installation for MTG, Stockholm, 2018 An interactive installation for viewing videos, controlled with a Kinect v2. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective. Made with C#, Unity, Cinema 4D, and After Effects.
Teaching and Exhibiting XR in Shanghai & Beijing, China, 2017 Virtual Reality by my students at 1-week intensive courses (Shanghai, Beijing). Mixed Reality/HoloLens exhibition by me (DA+, M50, Shanghai, China). Tools taught: Maya, Cinema 4D, Unity, C#, PlayMaker, Skanect, Structure (3D scanner). Organizer: Of Course. Soundtrack: Made with Elektron Analog Four and Ableton Live. Many[…]
Teaching MR/HoloLens at Hochschule der Populären Künste/University, in Berlin, Germany, 2017.
Exhibiting XR at VR Sci Fest (KTH), Färgfabriken, Stockholm, 2017 Many thanks to everyone who showed up, tried out VR /AR /MR /360 art and films, participated, discussed, listened, and all who supported us in various ways and made it all possible; Elena Malakhatka, Björn Norberg, Emilia Rosenqvist, Hannes Lidbeck, Marcus Karåker, Leo Låby, Mattias[…]
Teaching VR at Berghs – Dep. of Communication Design, Stockholm, 2017 Preview of ‘Ramen Fortune Cat’ (Student work).
Teaching VR at Berghs – Dep. of Communication Design, Stockholm, 2017 Teaching level design and post-processing at Berghs School of Communication, using Unity (preparations).