An interactive installation for viewing videos, controlled with a Kinect v2. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective. Made with C#, Unity, Cinema 4D, and After Effects.
Virtual Reality by my students at 1-week intensive courses (Shanghai, Beijing). Mixed Reality/HoloLens exhibition by me (DA+, M50, Shanghai, China). Tools taught: Maya, Cinema 4D, Unity, C#, PlayMaker, Skanect, Structure (3D scanner).
I was teaching Unity, C# and Cinema 4D for Microsoft HoloLens and HTC Vive, at HDPK University in Berlin, Germany, 2016-2017.
Teaching VR at Berghs – Dep. of Communication Design, Stockholm, 2017 Preview of ‘Ramen Fortune Cat’ (Student work).
Teaching VR at Berghs – Dep. of Communication Design, Stockholm, 2017 Teaching level design and post-processing at Berghs School of Communication, using Unity (preparations).
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.