Here’s a few of the iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Teaching 3D Animation & Projection Mapping at Berghs – Communication Design, Stockholm, 2017 Work by my students. Tools: Cinema 4D, Octane, After Effects, Resolume Arena, etc.
Teaching 3D Animation & Projection Mapping at Konstfack – Dep. of Fine Arts, Stockholm, 2017 Work by my students. Tools: Cinema 4D, Resolume Arena, analog video hardware, etc.