Testing version 2.5 of Mixed Reality ToolKit deployed as .apk on an Oculus Quest, a budget friendly standalone VR-headset from Facebook, running Android. This is the first release officially supporting standalone Virtual Reality headsets, besides the best in class Mixed Reality headset HoloLens, from Microsoft.
Made with Blender, Unity, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), and HoloLens.
Made with Maya, Unity, Mixed Reality ToolKit 2, Philips Hue and HoloLens.
Made with Unity, Mixed Reality ToolKit, and HoloLens.
Made with Unity, C#, Mixed Reality ToolKit, Microsoft Academy assets, and (modified) shaders by Roland Smeenk.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
Giving lectures, workshops and organizing an XR-exhibition, at 高等専門学校こうせん KOSEN – National Institute of Technology. Student work.
Giving an introduction to VR/AR/MR with HoloLens and Vive, for Konstfack University – Teacher Education, Stockholm, Sweden, 2017.
I organized a mobile XR lab, passing through multiple universities and a hackathon, during one full year. It was called The Educational XR Initiative.