Here’s a few of the iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer game history and gaming culture, at the National Museum of Science and Technology in Stockholm. But here I added a terrain and a few more elements to it,[…]
Video: Martin Söderblom Music: Joel Dittrich Many thanks to everyone who showed up, tried out VR /AR /MR /360 art and films, participated, discussed, listened, and all who supported us in various ways and made it all possible; Elena Malakhatka, Björn Norberg, Emilia Rosenqvist, Hannes Lidbeck, Marcus Karåker, Leo Låby, Mattias Viklund, Julius Häger, everyone[…]
As a teacher you spend more time with tech issues, than design questions, at least in the beginners classes. Double checking current pipeline: sculpting in Cinema 4D /.obj export -> IK rig in Maya /.fbx export -> third person/humanoid rig in Unity (preparations).