Sony ソニーグループ株式会社 | Software Development, Volumetric in Metaverse | Lund, Manchester, 2021 – 2022
Part of team developing software in Unreal Engine / C++ / Blueprints, for Sony and Manchester City.
Part of team developing software in Unreal Engine / C++ / Blueprints, for Sony and Manchester City.
Virtual Reality made with Unity / C# and Oculus Quest. Work in progress.
A VR version of the classic game Asteroids, for virtual reality on Facebooks’s Oculus Quest standalone headset. Made with Unity / C# and XR Interaction Toolkit. (Not my assets!)
Made with Unity / C#, Mixed Reality ToolKit, (modified) shaders originally by Roland Smeenk, Philips Hue (IoT), Blender and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, (modified) MSA assets, (modified) shaders originally by Roland Smeenk, and HoloLens.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
Mixed and Virtual Reality exhibition at Färgfabriken, in collaboration with VR_Sci+Art Fest, KTH University, Beckmans School of Design, and NTI College of Technology.
Giving lectures, workshops and organizing an XR-exhibition, at コーセン工科大学 Kosen – National Institute of Technology. Student work.
Preview of ‘Ramen Fortune Cat’ (student work).
Gave an introduction to XR, with HoloLens and Vive.
A mobile XR lab, which passed through multiple universities and a hackathon. Was teaching XR software development in Unity / C#, Unreal / Bp, with UltraLeap, vive, and HoloLens.
Teaching VR and 360-video in Unity, Adobe Premiere and Mettle, at Beckmans School of Design – Visual Communication Programme.