Exhibition Planning in VR for the Museum of Science & Technology, w/ BankerWessel, 2018

Here’s a few of the iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.

Interactive Installation for MTG, Stockholm, 2018

Interactive Installation for MTG, Stockholm, 2018 An interactive installation for viewing videos, controlled with a Kinect v2. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective. Made with C#, Unity, Cinema 4D, and After Effects.

Exhibiting XR at VR Sci Fest (KTH), Färgfabriken, Stockholm, 2017

Exhibiting XR at VR Sci Fest (KTH), Färgfabriken, Stockholm, 2017 Many thanks to everyone who showed up, tried out VR /AR /MR /360 art and films, participated, discussed, listened, and all who supported us in various ways and made it all possible; Elena Malakhatka, Björn Norberg, Emilia Rosenqvist, Hannes Lidbeck, Marcus Karåker, Leo Låby, Mattias[…]

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