Made with Unity, Mixed Reality ToolKit, and HoloLens.
Iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Made with Unity, C#, Mixed Reality ToolKit, Microsoft Academy assets, and (modified) shaders by Roland Smeenk.
An interactive installation for viewing videos, controlled with a Kinect. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective. Made with Unity, C#, Cinema 4D, and After Effects.
I was teaching Unity, C# and Cinema 4D for Microsoft HoloLens and HTC Vive, at HDPK University in Berlin, Germany, 2016-2017.
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.