Developing software in Unreal Engine / C++ / Blueprints, and Unity / C#, while full-time independent consulting for Sony Group Corporation, as Lead Software Developer & Technical Artist, in R&D related projects (2021.07 – 2023.04, or longer).
Virtual Reality made with Unity / C# and Oculus Quest. Work in progress.
A VR version of the classic game Asteroids, for virtual reality on Facebooks’s Oculus Quest standalone headset. Made with Unity / C# and XR Interaction Toolkit. (Not my assets!)
Made with Unity / C#, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), Blender and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, (modified) MSA assets, (modified) shaders by Roland Smeenk, and HoloLens.
Iterations of interior / space designs made in collaboration with BankerWessel, for Game Portal (Play Beyond Play), an exhibition about computer / video game history and gaming culture, at the National Museum of Science and Technology, in Stockholm.
An interactive installation for viewing videos, controlled with a Kinect. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
Giving lectures, workshops and organizing an XR-exhibition, at 高等専門学校こうせん KOSEN – National Institute of Technology. Student work.
I organized a mobile XR lab, passing through multiple universities and a hackathon, during one full year. It was called The Educational XR Initiative.