HoloLens Cyberpunk, 2020 (Independent)
Made with Blender, Unity, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), and HoloLens.
Made with Blender, Unity, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), and HoloLens.
Made with Maya, Unity, Mixed Reality ToolKit 2, Philips Hue and HoloLens.
Made with Unity, Mixed Reality ToolKit, and HoloLens.
Made with Unity, C#, Mixed Reality ToolKit, Microsoft Academy assets, and (modified) shaders by Roland Smeenk.
An interactive installation for viewing videos, controlled with a Kinect. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
Teaching and exhibiting XR at Kosen Institute – Technical College, in Kagoshima, Japan. Student work.
Giving an introduction to VR/AR/MR with HoloLens and Vive, for Konstfack University – Teacher Education, Stockholm, Sweden, 2017.
I organized a mobile XR lab, passing through multiple universities and a hackathon, during one year.