An interactive installation for viewing videos, controlled with a Kinect. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective. Made with Unity, C#, Cinema 4D, and After Effects.
Teaching Animation & Projection Mapping at Berghs – Communication Design, Stockholm, 2017 Work by my students. Tools: Cinema 4D, Octane, After Effects, Resolume Arena, etc.