An interactive installation for viewing videos, controlled with a Kinect v2. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective. Made with C#, Unity, Cinema 4D, and After Effects.
Teaching 3D Animation & Projection Mapping at Berghs – Communication Design, Stockholm, 2017 Work by my students. Tools: Cinema 4D, Octane, After Effects, Resolume Arena, etc.
Render made in Cinema 4D and Redshift, 2017.