Here’s a few of the iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Originally I built the Virtual Reality versions for the purpose of easing collaborative understanding and making more consensual decisions.
Made with Maya, Cinema 4D, Unity, C#, and HTC Vive.
The audio was made with Elektron Analog Four, Elektron Machinedrum UW, and Ableton Live.
The full exhibition was a collaboration with:
* Ida Wessel, Jonas Banker and Sara Edström at BankerWessel – Concept, Design and Animation
* Sebastian Flavet – Sound
* Transpond – Hardware
* Presentationsdesign – Video Capture
* For the National Museum of Science and Technology, in Stockholm, Sweden