Iterations of interior / space designs made in collaboration with BankerWessel, for Game Portal (Play Beyond Play), an exhibition about computer / video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Originally I built the Virtual Reality versions for the purpose of easing collaborative understanding and making more consensual decisions.
Made with Unity / C#, Maya, Cinema 4D and HTC Vive.
The full exhibition was a collaboration with:
* Ida Wessel, Jonas Banker and Sara Edström at BankerWessel – Concept, design, animation
* Sebastian Flavet – Sound
* Transpond – Hardware
* Presentationsdesign – Video capture