Teaching XR Tour in Japan, China, Germany, Sweden 2017 – 2018

I organized a mobile XR lab, passing through multiple universities and a hackathon, during one year (March 2017 – February 2018). I did the teaching and supporting, as well as curating a VR / 360-video / HoloLens exhibition at Färgfabriken in Stockholm, Sweden, as part of VR_Sci+Art Fest (by KTH).

I also exhibited XR works (with Martin Söderblom) at KOSEN – Technical Institute in Kagoshima, Japan, and at DA+ Gallery (M50), in Shanghai, China. I organized the hackathon at Berghs School of Communication (with Martin Söderblom).

How many times during your life will you experience the birth of a new media? It’s apparent that the future indeed looks different – a fluid hybrid between the real/physical and virtual worlds. Some actually say it’s as big of a change as the arrival of the internet in the 90’s!

Universities and vocational training schools participating

  • 高等専門学校こうせん KOSEN – National Institute of Technology (Kagoshima, Japan)
  • 当然是创意编码 Of Course – Creative Coding (Bejing, China)
  • 当然是创意编码 Of Course – Creative Coding (Shanghai, China)
  • UdK – Universität der Künste (Berlin, Germany)
  • SRH – Hochschule der populären Künste (Berlin, Germany)
  • IFS – International Film School (Cologne / Köln, Germany)
  • Konstfack – University of Arts, Crafts and Design (Stockholm, Sweden)
  • Beckmans – School of Design (Stockholm, Sweden)
  • Berghs – School of Communication (Stockholm, Sweden)

Additional participating students from

  • KTH University – Royal Institute of Technology (Stockholm, Sweden)
  • KMH – Royal College of Music (Stockholm, Sweden)
  • NTI – College of Game Development (Stockholm, Sweden)

Educational topics

  • 3D modelling / texturing
  • 3D scanning humans / rigging
  • Story telling and ideas suitable for XR
  • Level design; materials, lights, particles, terrain, water, foliage, animation
  • VR / Vive software development
  • MR / HoloLens software development


  • Unity 3D and C#
  • Unreal Engine and Blueprints
  • Maya, Blender, Cinema 4D
  • Skanect and Structure Sensor (3D scanner)
  • Leap Motion (input sensor)
  • HoloLens and Vive (with additional motion trackers)

*Funded by MTG Technology and MTG Studios (Modern Times Group)
*Supported by Berghs – School of Communication

Secured By miniOrange