Here’s a few of the iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer game history and gaming culture, at the National Museum of Science and Technology in Stockholm. But here I added a terrain and a few more elements to it,[…]
Virtual Reality by my students at 1-week intensive courses. Mixed Reality/HoloLens exhibition by me (M50, DA+, Shanghai, China). Tools taught: Maya, Cinema 4D Unity, C#, PlayMaker Skanect, Structure Sensor Organizer: OF Course. Soundtrack: Made with Elektron Analog Four and Ableton Live. Many thanks to MTG Studios and MTG Technology!
Preview of ‘Ramen Fortune Cat’ (Students’ work)
Teaching level design and post-processing at Berghs using Unity (preparations).
As a teacher you spend more time with tech issues, than design questions, at least in the beginners classes. Double checking current pipeline: sculpting in Cinema 4D /.obj export -> IK rig in Maya /.fbx export -> third person/humanoid rig in Unity (preparations).