Iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Virtual Reality by my students at 1-week intensive courses (Shanghai, Beijing). Mixed Reality/HoloLens exhibition by me (DA+, M50, Shanghai, China). Tools taught: Maya, Cinema 4D, Unity, C#, PlayMaker, Skanect, Structure (3D scanner).
Teaching and exhibiting XR at Kosen Technical College in Kagoshima, Japan. (Students’ work)
Teaching VR at Berghs – Dep. of Communication Design, Stockholm, 2017 Preview of ‘Ramen Fortune Cat’ (Student work).
Teaching VR at Berghs – Dep. of Communication Design, Stockholm, 2017 Teaching level design and post-processing at Berghs School of Communication, using Unity (preparations).
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
The Educational XR Initiative* I organized a mobile XR lab, passing through multiple universities and a hackathon during one year (March 2017 – February 2018). I did the teaching and supporting, as well as curating a VR/360-Video/HoloLens exhibition at Färgfabriken in Stockholm, Sweden, as part of VR Sci Fest (by KTH). I also exhibited XR[…]