Here’s a few of the iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Teaching and Exhibiting XR in Shanghai & Beijing, China, 2017 Virtual Reality by my students at 1-week intensive courses (Shanghai, Beijing). Mixed Reality/HoloLens exhibition by me (DA+, M50, Shanghai, China). Tools taught: Maya, Cinema 4D, Unity, C#, PlayMaker, Skanect, Structure (3D scanner). Organizer: Of Course. Soundtrack: Made with Elektron Analog Four and Ableton Live. Many[…]
Teaching and exhibiting XR at Kosen Technical College in Kagoshima, Japan. (Students’ work)
Exhibiting XR at VR Sci Fest (KTH), Färgfabriken, Stockholm, 2017 Many thanks to everyone who showed up, tried out VR /AR /MR /360 art and films, participated, discussed, listened, and all who supported us in various ways and made it all possible; Elena Malakhatka, Björn Norberg, Emilia Rosenqvist, Hannes Lidbeck, Marcus Karåker, Leo Låby, Mattias[…]
Teaching VR at Berghs – Dep. of Communication Design, Stockholm, 2017 Preview of ‘Ramen Fortune Cat’ (Student work).
Teaching VR at Berghs – Dep. of Communication Design, Stockholm, 2017 Teaching level design and post-processing at Berghs School of Communication, using Unity (preparations).