The Swedish Institute in Paris invited me to do a projection mapping during spring 2019. Time and budget was tight, especially for a one-man project, but I went through.
Game Portal (part of Play Beyond Play), an exhibition about computer game history and gaming culture, at the National Museum of Science and Technology in Stockholm. BankerWessel made the concept, graphic design and animations. I had the Technical Director/Technical Artist role.
Teaching 3D Animation & Projection Mapping at Berghs – Communication Design, Stockholm, 2017 Work by my students. Tools: Cinema 4D, Octane, After Effects, Resolume Arena, etc.
Teaching 3D Animation & Projection Mapping at Konstfack – Dep. of Fine Arts, Stockholm, 2017 Work by my students. Tools: Cinema 4D, Resolume Arena, analog video hardware, etc.
Interactive Projection for Kommunal Union, Stockholm, 2016 Tools: After Effects, Kinect v2, TouchDesigner, Spout, Resolume, TripleHead2Go, 3 x Optoma GT760; total 3240×800, HAP, soft edge.
Interactive particles in TouchDesigner, controlled with Kinect.
Live A/V Projection for Elektra – International Digital Arts Festival, Montreal, Canada, 2013 (Curated by Yatra Arts) White Noise/Black Noise is an audio/visual live performance where I’m experimenting with inter-modal aesthetics, creating audio and visuals side by side and performing live with a hybrid analog/digital set up, relaying heavily on OSC, MIDI and FFT, to[…]
Live projection for Fotografiska, Stockholm, 2012 Tools: Resolume Arena, After Effects, 2 x Watchout servers, 8 x projectors (total 10380x800px), MacBook Pro, TripleHead2Go. DJs: Subb-An and Solomun.
Made together with Håkan Lidbo and Andreas Tilliander.