The Swedish Institute in Paris invited me to do a projection mapping during spring 2019. Time and budget was tight, especially for a one-man project, but I went through.
I had the Technical Director role for; Game Portal (part of Play Beyond Play), an exhibition about computer game history and gaming culture, at the National Museum of Science and Technology in Stockholm.
Teaching 3D Animation & Projection Mapping at Berghs – Communication Design, Stockholm, 2017 Work by my students. Tools: Cinema 4D, Octane, After Effects, Resolume Arena, etc.
Teaching 3D Animation & Projection Mapping at Konstfack – Dep. of Fine Arts, Stockholm, 2017 Work by my students. Tools: Cinema 4D, Resolume Arena, analog video hardware, etc.
Interactive Projection for Kommunal Union, Stockholm, 2016 Tools: After Effects, Kinect v2, TouchDesigner, Spout, Resolume, TripleHead2Go, 3 x Optoma GT760; total 3240×800, HAP, soft edge.
Interactive particles in TouchDesigner, controlled with Kinect.
Live A/V Projection for Elektra, Montreal, 2013 (Curated by Yatra Arts) White Noise/Black Noise is an audio/visual live project where I´m experimenting with inter-modal aesthetics, creating audio and visuals side by side and performing live with a hybrid analog/digital set up, relaying heavily on OSC, MIDI and FFT, to control audio and visuals simultaneously. All[…]
Live projection for Fotografiska, Stockholm, 2012 Tools: Resolume Arena, After Effects, 2 x Watchout servers, 8 x projectors (total 10380x800px), MacBook Pro, TripleHead2Go. DJs: Subb-An and Solomun.