Made with Unity, C#, Mixed Reality ToolKit, Microsoft Academy assets, and (modified) shaders by Roland Smeenk.
An interactive installation for viewing videos, controlled with a Kinect v2. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective. Made with C#, Unity, Cinema 4D, and After Effects.
Giving an introduction to VR/AR/MR with HoloLens and Vive, for Konstfack – Dep. of Teacher Education, Stockholm, Sweden, 2017.
Virtual Reality by my students at 1-week intensive courses (Shanghai, Beijing). Mixed Reality/HoloLens exhibition by me (DA+, M50, Shanghai, China). Tools taught: Maya, Cinema 4D, Unity, C#, PlayMaker, Skanect, Structure (3D scanner).
Teaching and exhibiting XR at Kosen Technical College in Kagoshima, Japan. (Students’ work)
I was teaching Unity, C# and Cinema 4D for Microsoft HoloLens and HTC Vive, at HDPK University in Berlin, Germany, 2016-2017.
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
The Educational XR Initiative* I organized a mobile XR lab, passing through multiple universities and a hackathon during one year (March 2017 – February 2018). I did the teaching and supporting, as well as curating a VR/360-Video/HoloLens exhibition at Färgfabriken in Stockholm, Sweden, as part of VR Sci Fest (by KTH). I also exhibited XR[…]