Made with Maya, Unity, Mixed Reality ToolKit 2, Philips Hue, and HoloLens.
Made with Unity, Mixed Reality ToolKit, and HoloLens.
Made with Blender, Unity, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), and HoloLens.
Made with Unity, C#, Mixed Reality ToolKit, Microsoft Academy assets, and (modified) shaders by Roland Smeenk.
An interactive installation for viewing videos, controlled with a Kinect. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective. Made with Unity, C#, Cinema 4D, and After Effects.
Giving an introduction to VR/AR/MR with HoloLens and Vive, for Konstfack – Dep. of Teacher Education, Stockholm, Sweden, 2017.
Virtual Reality by my students at 1-week intensive courses (Shanghai, Beijing). Mixed Reality/HoloLens exhibition by me (DA+, M50, Shanghai, China). Tools taught: Maya, Cinema 4D, Unity, C#, PlayMaker, Skanect, Structure (3D scanner).
Teaching and exhibiting XR at Kosen Technical College in Kagoshima, Japan. (Students’ work)
I was teaching Unity, C# and Cinema 4D for Microsoft HoloLens and HTC Vive, at HDPK University in Berlin, Germany, 2016-2017.
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
The Educational XR Initiative* I organized a mobile XR lab, passing through multiple universities and a hackathon during one year (March 2017 – February 2018). I did the teaching and supporting, as well as curating a VR/360-Video/HoloLens exhibition at Färgfabriken in Stockholm, Sweden, as part of VR Sci Fest (by KTH). I also exhibited XR[…]