HoloLens w/ Philips Hue, 2020
Made with Unity / C#, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), Maya and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), Maya and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, and HoloLens.
Made with video projector, portable power station, and animation software.
Made with video projector, portable power station, and animation software.
Made with laser projector, and animation software.
Made with laser projector, and drawing software.
Made with video projector, portable power station, and animation software.
Mobile first, landing page. Domain and web hotel set up, WordPress installation and configuration, theme modification with custom CSS. All content made by Oskar Stjärne.
In this, my very first blog post, I’ll walk You through how to choose parts, or rather exactly what parts I recommend, when building a high performance desktop PC, for (GPU-based) 3D-rendering, machine learning, virtual reality, video installations/projection mapping, video editing, (certain) software development, and similar (heck, even password cracking).
The Swedish Institute in Paris invited me to do a projection mapping during spring 2019. Time and budget was tight, especially for a one-person project, but it worked out in the end.
Iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Game Portal (part of Play Beyond Play), an exhibition about computer game history and gaming culture, at the National Museum of Science and Technology in Stockholm. BankerWessel made the concept, graphic design and animations. I had the Technical Director/Technical Artist role.
Made with Unity / C#, Mixed Reality ToolKit, (modified) MSA assets, (modified) shaders by Roland Smeenk, and HoloLens.
Trying out ideas in Unreal Engine / Blueprints, with HTC Vive.