Made with laser projector, and animation software.
Made with laser projector, and drawing software.
Mobile first, landing page. Domain and web hotel set up, WordPress installation and configuration, theme modification with custom CSS. All content made by Oskar Stjärne.
Made with Unity / C#, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), Blender and HoloLens.
In this, my very first blog post, I’ll walk You through how to choose parts, or rather exactly what parts I recommend, when building a high performance desktop PC, for (GPU-based) 3D-rendering, machine learning, virtual reality, video installations/projection mapping, video editing, (certain) software development, and similar (heck, even password cracking).
Made with Unity / C#, Mixed Reality ToolKit, and HoloLens.
Game Portal (part of Play Beyond Play), an exhibition about computer game history and gaming culture, at the National Museum of Science and Technology in Stockholm. BankerWessel made the concept, graphic design and animations. I had the Technical Director/Technical Artist role.
Made with Unity / C#, Mixed Reality ToolKit, (modified) MSA assets, (modified) shaders by Roland Smeenk, and HoloLens.
Iterations of interior / space designs made in collaboration with BankerWessel, for Game Portal (Play Beyond Play), an exhibition about computer / video game history and gaming culture, at the National Museum of Science and Technology, in Stockholm.
An interactive installation for viewing videos, controlled with a Kinect. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective.
Work by my students. Tools: Cinema 4D, Octane, After Effects, Resolume Arena, etc.
Cinema 4D & Redshift
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.