Developing software in Unreal Engine and C++ as well as Unity 3D and C#, for Sony Group Corporation, as Lead Software Developer & Technical Artist, on XR / metaverse R&D projects.
Part of team developing software in Unreal Engine and C++, for Sony Nordic and Manchester City.
Part of team developing Android and iOS apps in Unreal Engine and C++, for Sony Nordic and Manchester City.
Implementing a new design by MW Reklam for Alleato, and updating all content, adding web shop, plus hardening, and hardening security.
Technical direction and coding for Fastlane Design. Domain and web hotel set up, WordPress installation and configuration, theme modification with custom CSS.
Made with Unity / C#, Mixed Reality ToolKit, (modified) shaders originally by Roland Smeenk, Philips Hue (IoT), Blender and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, and HoloLens.
An exhibition about computer game history and gaming culture, at the National Museum of Science and Technology in Stockholm. BankerWessel made the concept, graphic design and animations. I had the Technical Director/Technical Artist role.
Made with Unity / C#, Mixed Reality ToolKit, (modified) MSA assets, (modified) shaders originally by Roland Smeenk, and HoloLens.
Iterations of interior / space designs made in collaboration with BankerWessel, for Game Portal (Play Beyond Play), an exhibition about computer / video game history and gaming culture, at the National Museum of Science and Technology, in Stockholm.
An interactive hologram for viewing videos, controlled with Kinect. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
Mixed and Virtual Reality exhibition at Färgfabriken, in collaboration with VR_Sci+Art Fest, KTH University, Beckmans School of Design, and NTI College of Technology.
Giving lectures, workshops and organizing an XR-exhibition, at Kosen – National Institute of Technology. Student work.
Preview of ‘Ramen Fortune Cat’ (student work).
Gave an introduction to XR, with HoloLens and Vive.
Work by my students. Tools: Cinema 4D, Resolume Arena, analog video hardware, etc.