Made with Unity, C#, Blender, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, and Philips Hue (IoT).
In this, my very first blog post, I’ll walk You through how to choose parts, or rather exactly what parts I recommend, when building a high performance desktop PC, for (GPU-based) 3D-rendering, machine learning, virtual reality, video installations/projection mapping, video editing, (certain) software development, and similar (heck, even password cracking).
The Swedish Institute in Paris invited me to do a projection mapping during spring 2019. Time and budget was tight, especially for a one-man project, but I went through.
Iterations of interior/space designs I made, in collaboration with BankerWessel, for Game Portal (part of Play Beyond Play), an exhibition about computer/video game history and gaming culture, at the National Museum of Science and Technology in Stockholm. In this public version I added some terrain and a few more elements to it.
Game Portal (part of Play Beyond Play), an exhibition about computer game history and gaming culture, at the National Museum of Science and Technology in Stockholm. BankerWessel made the concept, graphic design and animations. I had the Technical Director/Technical Artist role.
Made with Unity, C#, Mixed Reality ToolKit, Microsoft Academy assets, and (modified) shaders by Roland Smeenk.
An interactive installation for viewing videos, controlled with a Kinect v2. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective. Made with C#, Unity, Cinema 4D, and After Effects.
Teaching 3D Animation & Projection Mapping at Berghs – Communication Design, Stockholm, 2017 Work by my students. Tools: Cinema 4D, Octane, After Effects, Resolume Arena, etc.