Software Development for VR R&D projects, Sony, SE/JP/UK 2021-2022
Full-time independent consulting for Sony Corporation: Lead Software Developer & Technical Artist, in R&D related projects (2021 – ongoing).
Full-time independent consulting for Sony Corporation: Lead Software Developer & Technical Artist, in R&D related projects (2021 – ongoing).
Made with Unity / C#, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), Blender and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, (modified) shaders by Roland Smeenk, Philips Hue (IoT), Maya and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, and HoloLens.
Made with Unity / C#, Mixed Reality ToolKit, (modified) MSA assets, (modified) shaders by Roland Smeenk, and HoloLens.
An interactive installation for viewing videos, controlled with a Kinect. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective.
Virtual Reality by my students at one week long intensive courses (Shanghai, Beijing). Mixed Reality (HoloLens) exhibition by me, at DA+ Gallery, M50, Shanghai, China.
HoloLens and VR exhibition at Färgfabriken in collaboration with VR Sci Fest (KTH), Beckmans School, and NTI College.
Giving lectures, workshops and organizing an XR-exhibition, at 高等専門学校こうせん KOSEN – National Institute of Technology. Student work.
Giving an introduction to VR/AR/MR with HoloLens and Vive, for Konstfack University – Teacher Education, Stockholm, Sweden, 2017.
I organized a mobile XR lab, passing through multiple universities and a hackathon, during one full year. It was called The Educational XR Initiative.