July 25, 2017

About

Teaching Unity C# and HoloLens in JapanTeaching Unity / C# for HoloLens, at 高等専門学校こうせん Kosen Institute of Technology, Kagoshima, Japan, 2017.

Joel Dittrich AB – Immersive Experiences & Modern Web

XR / Web Developer, main tools Unity / C# and React / WordPress. Based in Stockholm, Sweden, available globally – remote and on location!

Works in Virtual / Augmented / Mixed Reality, projected AR, lights (IoT), web front-end, web security, AI / ML (Kinect).

Driven by curiosity, passion and innate grit, with a knack for challenges and R&D. Had shows and teacher work in Japan, China, Taiwan, USA, Canada, Italy, France, Germany and Sweden. Been employed part-time as Associate Professor (Senior Lecturer), but chose to go full-time into consulting!

  • 23+ years in Web Development
  • 17+ years in Projected AR
  • 5+ years in XR Development
  • 15+ years running my own company / business

Project Highlights

  • XR – Lead Developer & Technical Artist on project in Mixed Reality and Projected AR, integrating HoloLens, IoT-lights (Philips Hue), sound and multiple video projectors, to tell a story in an immersive and engaging way, for an international enterprise client in technology (TBA) in Stockholm, as full-time contractor, using Unity / C#
  • Web & Security – UX / UI facelift, CSS, security hardening WordPress-site Alleato.se, as freelance (Design by MW Reklam)
  • Projected AR – Technical Lead / Solution Architect on project in 3D Animation and Projected AR, on outdoor facade and indoor gallery space, for the Swedish Institute in Paris, as full-time contractor, using Cinema / Redshift, Disguise d2, Resolume, multiple projectors
Technology Stacks

  • XRUnity / C#, Unreal / C++, Spark, Quixel, lights (IoT)
  • WebReact / WordPress (RESTful, MERN), JavaScript, HTML / CSS, p5, Azure, AWS, WebXR
  • Security – Cloud, site / app, pen-testing, endpoint protection (details undisclosed)
  • Projected AR – Cinema / Redshift, Resolume, shaders, Kinect / AI / ML (vision, mo-cap)

Clients Selection

Microsoft, Spotify, Nike, Nikon, Sony, Jaguar, Carlsberg, University of California, 國立臺北藝術大學 National University of The Arts (Taipei, Taiwan), KTH – Royal Institute of Technology, Konstfack University, Berghs School of Communication, Beckmans School of Design, Hyper Island, Universität der Künste (Berlin), Fotografiska, Färgfabriken, Svenska Institutet (Paris), BankerWessel / National Museum of Science & Technology, Sveriges Television, Sveriges Radio, Kommunal Union, Robyn / Johan Söderberg, Modern Times Group, Elektra – International Digital Art Festival (Montreal), 当然是创意编码 Of Course – Creative Coding (Shanghai & Beijing), Café Orwell (New York City), Beautiful Noise (San Francisco), Vision’r (Paris), LPM (Rome), 臺北數位藝術中心 Digital Art Center (Taipei, Taiwan), 高等専門学校こうせん KOSEN – National Institute of Technology (Kagoshima, Japan)

XR Development – Augmented / Virtual / Mixed Reality

  • 2020 – 2022 CA // Lead Developer & Solution Architect: Exhibition (Unity / C#, HoloLens etc.), Toronto, Canada – In progress
  • 2019 – 2021 SE // Frever – Friend Factory: Advice on XR and UX, Stockholm
  • 2019 SE // Lead Developer & Solution Architect (Unity / C#, HoloLens, projected AR, lights), Stockholm
  • 2018 SE // National Museum of Science & Technology, BankerWessel (Exhibit plan in VR – Unity / C#, Vive), Stockholm
  • 2018 DE // IFS International Film School: XR development workshop (Unity / C#, HoloLens, Vive), Cologne, Germany
  • 2018 SE // VR_Sci+Art Fest (KTH University – Computer Science & Communication) – XR hackathon dev support (Unity / C#), Stockholm
  • 2017 CN // 達加 米五十 DA+ M50 (‘Futurism’ – Unity / C#, HoloLens), exhibition, Shanghai, China
  • 2017 CN // 当然是创意编码 Of Course – Creative Coding (Unity / C#, HoloLens, Vive), teaching XR-dev, exhibition, Shanghai & Beijing, China
  • 2017 JP // 高等専門学校こうせん Kosen Institute of Technology (‘Futurism’ – Unity / C#, HoloLens), teaching XR-dev, exhibition, Kagoshima, Japan
  • 2017 DE // UdK – Universität der Künste: Intro to MR – demo (HoloLens), Berlin, Germany
  • 2017 DE // SRH University – Hochschule der populären Künste: VR development course (Unity / C#, HoloLens, Vive), Berlin, Germany
  • 2017 SE // Konstfack University – Teacher Education: Intro to XR – lecture & demo (HoloLens, Vive), Stockholm
  • 2017 SE // Forsbergs School for Graphic Design & Advertising: Intro to VR – demo (Vive), Stockholm
  • 2017 – 2018 SE // MTG – Modern Times Group: Advice and R&D (Unity / C#, HoloLens, Vive), Stockholm
  • 2016 – 2018 SE // Berghs School of Communication: VR development courses (Unity / C#, Unreal / Blueprints, Cinema 4D, Vive), Stockholm
  • 2016 – 2017 SE // Beckmans School of Design: VR & 360-video course (Unity / C#, After Effects / Mettle, Vive), Stockholm
  • 2016 – 2017 SE // Färgfabriken – VR_Sci+Art Fest: ‘Morph’ – exhibition (Unity / C#, HoloLens), Stockholm
  • 2016 SE // Hyper Island – Digital Creative School: Intro to VR – lecture & demo (Rift), Stockholm

Web Development & Security

  • 2021 // TBA (React / WordPress, CSS, security)
  • 2020 – 2021 // Box Play Alleato – Company site (WordPress, CSS, security)
  • 2020 – 2021 // Fastlane Design / Josef Lane – Portfolio site (WordPress, CSS, security)
  • 2020 SE // Konstfack University of Arts, Crafts and Design, Stockholm (Teaching: JavaScript, p5, HTML / CSS)
  • 2019 – 2021 // Start With a Pen / Oskar Stjärne – Portfolio site (WordPress, CSS, security)
  • 2014 – 2015 // Sony Music / GNUČČI – Artist site (WordPress, CSS)
  • 2013 SE // Forsbergs – School for Graphic Design & Advertising, Stockholm (Teaching: WordPress, MAMP)
  • 2011 – 2012 // Färgfabriken / H-A-C-K – Exhibition companion site (WordPress, CSS)
  • 2010 – 2011 // Xooioox (Mobile game) – Company site (WordPress, CSS)
  • 2009 – 2011 // Håkan Lidbo – Artist site (WordPress, CSS)
  • 2009 – 2010 // The Guerilla Market – Online fashion store (WordPress, WooCommerce, CSS)
  • 2007 – 2008 // Travel For You – Company site (HTML / CSS)
  • 2005 – 2007 // Q-lan – Community center (HTML / CSS)
  • 2003 – 2005 // JB – Artist site (HTML / CSS)
  • 2000 – 2003 // IAGP – Artist collective site (HTML / CSS)
  • 1998 – 2005 // Various / Independent (HTML / CSS, Flash, Dreamweaver)

Technical Direction / Solution Architecture

  • 2020 – 2021 SE // Grow (Various projects: projected AR, holograms, etc.), Stockholm – Work in progress
  • 2020 SE // Konstfack University – Graphic Design Dep. (XR-headsets, projectors), Stockholm
  • 2019 SE // Spotify (High performance PC builds, networking, backup system), Stockholm
  • 2019 FR // Swedish Institute in Paris (High performance PC builds, projectors, VR-headsets), France
  • 2018 SE // National Museum of Science & Technology (Projectors, projected AR), Stockholm
  • 2018 SE // BankerWessel (High performance Macs, networking, backup system), Stockholm
  • 2017 – 2021 SE // Berghs School of Communication (High performance PC builds, backup server, remote access), Stockholm
  • 2017 SE // Konstfack University – Fine Arts Dep. (High performance PC builds), Stockholm
  • 2015 SE // Carlsberg – Grandins Flying Circus (Projected AR solution), Stockholm
  • 2012 SE // Nike – Nine Yards (Projected AR solution), Stockholm

Projected AR / Video Projection Exhibitions

  • 2019 SE // Spotify – Lead Developer & Technical Artist (Unity / C#), Stockholm, Sweden
  • 2019 FR // Swedish Institute in Paris (Indoor object projection mapping), France
  • 2019 FR // Swedish Institute in Paris (Outdoor facade projection mapping), France
  • 2018 SE // MTG Modern Times Group (Interactive hologram – Kinect, Unity / C#), Stockholm, Sweden
  • 2016 SE // Kommunal Union (Interactive projection – TouchDesigner), Stockholm, Sweden
  • 2014 SE // SVT – Swedish Public Service TV (Video projections), Stockholm, Sweden
  • 2011 SE // Färgfabriken (‘H-A-C-K’ – Interactive analogue A/V installation), Stockholm, Sweden
  • 2010 US // Café Orwell (‘Dislocation’), New York City, USA
  • 2010 SE // Swop Art Gallery (‘White Cube, Black Box’), Stockholm, Sweden
  • 2007 SE // Avant-Garde, Stockholm, Sweden

Projected AR / Video Projection Live & Interactive

  • 2014 DE // Kassel Dok Fest (‘WN/BN’ – A/V), Kassel, Germany
  • 2014 SE // SC Snösätra – UG (‘WN/BN’ – A/V), Stockholm, Sweden
  • 2014 TW // 臺北數位藝術中心 Digital Art Center – DAC (‘WN/BN’ – A/V), Taipei, Taiwan
  • 2014 TW // 油烟机 深思有限公司 Smoke Machine – Deep Thinking / The Corner (‘WN/BN’ – A/V), Taipei, Taiwan
  • 2013 IT // Live Performers Meeting – LPM (‘WN/BN’ – A/V), Rome, Italy
  • 2013 SE // Södra Teatern / Bang Bang Bar (‘WN/BN’ – A/V), Stockholm, Sweden
  • 2013 CA // Elektra – International Digital Art Festival (‘WN/BN’ – A/V), Montreal, Canada
  • 2013 US // Beautiful Noise Series (‘WN/BN’ – A/V), San Francisco, USA
  • 2013 SE // Spotify (‘Faithless’ – VJ), Stockholm, Sweden
  • 2012 SE // Fotografiska – The Museum of Photography (‘F 1-6’ – VJ), Stockholm, Sweden
  • 2011 FR // Vision´r Fest (‘WN/BN’ – A/V), Paris, France
  • 2011 SE // Fotografiska – The Museum of Photography (Tidningsutgivarna – VJ), Stockholm, Sweden
  • 2010 SE // Electroacoustic Music in Sweden – EMS / Rikskonserter (VJ), Stockholm, Sweden
  • 2010 US // Share / Issue Project Room (‘Dislocation’ – A/V), New York City, USA
  • 2010 US // O-Space / One Arm Red (‘Dislocation’ – VJ), New York City, USA
  • 2010 SE // Norbergfestival (VJ), Norberg, Sweden
  • 2010 SE // Volt / Uppsala Konsert & Kongress (‘AMT’ – A/V), Sweden
  • 2010 SE // Museum of World Culture / Video Riot (VJ )– Gothenburg, Sweden
  • 2009 SE // New Media Meeting (VJ), Norrköping, Sweden
  • 2009 SE // Sveriges Radio – Arts Birthday / Ström i P2, Södra Teatern (VJ), Stockholm, Sweden
  • 2008 SE // Konstfack Underground (‘Vita Havets Botten’ – A/V), Stockholm
  • 2008 SE // Drumcode – UG (‘Hyper Hyper’ – VJ), Stockholm
  • 2008 DE // Svaj – Crew Showcase (‘Sthlm – Brln’), Berlin
  • 2008 SE // Konstfack Spring Fest (‘Triple Head’ – VJ), Stockholm
  • 2008 SE // Sveriges Radio / Berwaldhallen (‘Dark Light’ – VJ), Stockholm, Sweden
  • 2008 SE // Berns – 2.35:1 / Swedish VJ Union (VJ), Stockholm, Sweden
  • 2007 SE // Socially Hazardous – UG (VJ), Stockholm, Sweden
  • 2006 SE // Svaj Klubb (curator, resident VJ), Stockholm, Sweden
  • 2004 SE // Svaj Café (curator, VJ), Stockholm, Sweden

Teaching Employments

  • 2020 – 2021 SE // Konstfack University of Arts, Crafts and Design, Adjunct Instructor / Lecturer, Stockholm, Sweden (part-time)
  • 2013 – 2018 SE // Dalarna University – Audiovisual Production, Associate Professor / Senior Lecturer, Falun, Sweden (part-time)

Teaching Consulting

  • 2017 – 2018 DE // IFS International Film School – Digital Narratives Master (Unity / C#), Cologne / Köln, Germany
  • 2017 SE // Konstfack University – Fine Arts, and Teacher Education, Stockholm, Sweden
  • 2017 JP // 高等専門学校こうせん KOSEN – National Institute of Technology (Unity / C#), Kagoshima, Japan
  • 2017 CN // 当然是创意编码 Of Course – Creative Coding (Unity / C#), Shanghai & Beijing, China
  • 2016 – 2017 DE // SRH – Hochschule der populären Künste (Unity / C#), Berlin, Germany
  • 2014 – 2017 SE // KMH – Royal College of Music, Stockholm, Sweden
  • 2014 – 2016 SE // Hyper Island – Digital Creative School, Stockholm, Sweden
  • 2013 – 2019 SE // Beckmans – School of Design (Unity / C#), Stockholm, Sweden
  • 2013 – 2017 SE // KTH University – Royal Institute of Technology, Stockholm, Sweden
  • 2011 – 2018 SE // Berghs – School of Communication (Unity / C#), Stockholm, Sweden
  • 2010 – 2017 SE // Forsbergs – School for Graphic Design & Advertising (WordPress), Stockholm, Sweden
  • 2010 – 2013 SE // Dalarna University – Audiovisual Production, Falun, Sweden (Employed 2013-2018)

Teaching One offs

  • 2018 DE // Hack & Tell (C-Base) – Intro to D.I.Y. eGPU, Berlin, Germany
  • 2017 SE // The Educational XR Initiative (MTG) – XR hackathon at Berghs (Unity / C#), Stockholm
  • 2014 TW // 國立臺北藝術大學 Taipei National University of the Arts: Intro to live A/V and projection mapping, Taiwan
  • 2013 US // University of California – Intro to live A/V and projection mapping, Santa Cruz, USA
  • 2013 DE // Scope Sessions (Panke Culture) – Intro to live A/V, Berlin, Germany
  • 2009 SE // New Media Meeting – Art theory as starting point, Norrköping, Sweden

Affiliations

  • 2017 – 2020 SE // Immersivt, former VR Sverige (advisor)
  • 2017 – 2019 SE // VR_Sci+Art Fest (hackathon developer/technical support (Unity / C#), curator, exhibitor)
  • 2009 – 2010 SE // Volt, Uppsala Konsert & Kongress (curator, advisor)
  • 2008 – 2020 SE // Swedish VJ Union (co-founder, curator, writer)
  • 2004 – 2008 SE // Svaj (curator, resident artist)

Education

  • 2011 SE // EMS The Electronic Music Studio – Sound Design & Studio Technology, Stockholm
  • 2010 – 2010 US // School of Visual Arts, Dep. of Art History – The Fourth Dimension: Video, Space and The Broken Screen, New York City
  • 2010 – 2010 US // Parsons New School For Design; Dep. of Fine Art – Abstracting The Figure, New York City
  • 2010 – 2011 SE // Södertörn University – Motion Graphics & Post-production, Stockholm
  • 2010 – 2011 SE // Konstfack University, Dep. of Fine Arts – Photography and Video Art History (I/II), Stockholm
  • 2009 – 2010 SE // Konstfack University, Dep. of Interdisciplinary Studies – Theories, Methods & Practices, Stockholm
  • 2009 – 2009 SE // Konstfack University, Dep. of Graphic Design and Illustration – Advanced Digital Image Treatment, Stockholm
  • 2004 – 2009 SE // Konstfack University, Dep. of Teacher Education – Teacher in Art, Design & Visual Culture, Stockholm
  • 2003 – 2004 SE // Nyckelviksskolan – Foundational Arts & Crafts, Stockholm
  • 1999 – 2002 SE // Rudbecksskolan – Media Program: Graphic Design, Web Design (HTML, CSS), Audio, Video & Journalism, Stockholm
  • 1998 – 2021 // Autodidact/self taught; Daily indulgence in books and online training – Always up to date, relevant and cutting edge

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