An interactive installation for viewing videos, controlled with a Kinect v2. The user can stop the auto-rotation and ‘scratch’ backwards/forward, as well as zoom in/out. Also, the hexagon follows the user’s head to compensate for perspective. Made with C#, Unity, Cinema 4D, and After Effects.
Render made in Cinema 4D, Redshift and After Effects, 2017.
After Effects + Kinect 2; TouchDesigner; Spout; Resolume Arena; TripleHead2Go DP Edition; HDMI; 3 x Optoma GT760; 3240×800 HAP (soft edge). Stockholm, Sweden, 2016.
Interactive particles in TouchDesigner, controlled with Kinect.
Audio/visual live performance at Elektra festival, Montreal, Canada, 03 May 2013. Curated by Yatra Arts. White Noise/Black Noise is an audio/visual project where I´m experimenting with intermodal aesthetics, creating audio and visuals side by side and performing live with a hybrid analog/digital set up, relaying heavily on OSC, MIDI and FFT, to control audio and[…]
Live visuals for club F 1 (F 1-6) in collaboration with Fotografiska, in Stockholm. Using: Resolume Arena After Effects Quarts Composer 2 x WATCHOUT servers 8 x projectors 10380x800px MacBook Pro 2.5GHz i7 w/SSD TripleHead2Go DP DJs: Subb-An and Solomun.
Video: Martin Söderblom Music: Joel Dittrich Many thanks to everyone who showed up, tried out VR /AR /MR /360 art and films, participated, discussed, listened, and all who supported us in various ways and made it all possible; Elena Malakhatka, Björn Norberg, Emilia Rosenqvist, Hannes Lidbeck, Marcus Karåker, Leo Låby, Mattias Viklund, Julius Häger, everyone[…]