Digital Artist

Main: Unity, Cinema w/ X-Particles, Houdini, Blender, Redshift, Octane, Substance, and Resolume.

Secondary: Unreal, TouchDesigner, Maya, Mandelbulber, Skanect, Fusion, DaVinci Resolve, Photoshop w/ Quixel, After Effects w/ Trapcode, Premiere w/ Mettle, and d3.

Software Developer

Main: C# for Unity in Visual Studio w/ ReSharper.

Secondary: C++ and Blueprints for Unreal, Bolt for Unity, Python for TouchDesigner and TensorFlow.

Creative Technologist

Main: HoloLens, Vive w/ Trackers, Oculus Quest, RealSense, Kinect, Leap Motion, handheld AR, projected AR (projection mapping), and AI/ML.

Secondary: Meta 2, Structure Sensor (3D-scanner), Raspberry Pi w/ Neural Compute Stick 2 (IoT), and cyber security-related.

University Teacher

Since April 2019 I work full-time as Lead Developer & Technical Artist, at an international technology company.

2008 – 2019 I was freelancing, and teaching at universities, mostly in Sweden and Germany but also Japan, China, Taiwan, USA. Additionally worked in Canada, France, Italy. I was employed part-time as Associate Professor.


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