Main: Unity, Houdini w/ Redshift & Octane, Blender w/ Cycles, Substance, Photoshop w/ Quixel, and Resolume Arena.
Secondary: Unreal, Maya, Cinema, Mudbox, Mandelbulber, Daz, Skanect, Fusion, DaVinci Resolve, After Effects w/ Trapcode, Premiere w/ Mettle, Ableton Live, and Elektron Music Machines (Four, Rytm, Machinedrum).
Main: C# and PlayMaker for Unity.
Secondary: Bolt for Unity, C++ and Blueprints for Unreal, Python for TouchDesigner and TensorFlow.
Main: HoloLens, Vive w/ Vive Trackers, Oculus Rift and Go, Pimax ‘5K’ Plus, VR Gluv, Leap Motion, Structure (3D-scanner), Kinect, smartphone AR, and projected AR (projection mapping).
Secondary: Meta 2, stereo 3D-glasses, tablets, cameras (DSLR/mirrorless, 360), hardware synthesizers, sensors, cyber security-related, Intel Neural Compute Stick 2, and Raspberry Pi.
TBA: Magic Leap, and HoloLens v2.
Lead Teacher at Immersivt (VR Sverige), Teacher at Beckmans University College of Design, and Guest Teacher at Internationale FilmSchule Köln (Cologne).
Additionally teaching at 10+ universities, in Japan, China, Taiwan, USA, Germany, and Sweden.