Digital Artist

Main: Unity, Houdini, Cinema w/ X-Particles, Blender, Redshift, Octane, Cycles, Eevee, Substance, Photoshop w/ Quixel, Resolume Arena, and d3.

Secondary: Unreal, Maya, Mudbox, Mandelbulber, Daz, Skanect, Fusion, DaVinci Resolve, After Effects w/ Trapcode, Premiere w/ Mettle, Ableton Live w/ VSTs, and Elektron Music Machines (Four, Rytm).

Programmer

Main: C# and PlayMaker for Unity.

Secondary: Bolt for Unity, C++ and Blueprints for Unreal, Python for TouchDesigner, and TensorFlow.

Creative Technologist

Main: HoloLens, Vive w/ Vive Trackers, Oculus Rift /Go /Quest, Pimax ‘5K’ Plus, VR Gluv, Leap Motion, Structure (3D-scanner), Kinect, smartphone AR, and projected AR (projection mapping).

Secondary: Meta 2, stereo 3D-glasses, tablets, cameras (DSLR/mirrorless, 360), hardware synthesizers, sensors, cyber security-related, Intel Neural Compute Stick 2, and Raspberry Pi.

University Teacher

Lead Teacher at Immersivt (VR Sverige), Teacher at Beckmans University College of Design, and Guest Teacher at Internationale FilmSchule Köln (Cologne).

Additionally teaching at 10+ universities, in Japan, China, Taiwan, USA, Germany, and Sweden.

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