The Educational VR /AR /MR Initiative
OPEN CALL: Art Jam /Hackathon 22 April 12.00
OPEN CALL: Art Jam /Hackathon 22 April 12.00

Virtual Reality /Augmented Reality /Mixed Reality. A 24 hour collaboration* between indie artists /developers and students from top schools and universities in Stockholm /Sweden.

Learn how to design and develop for AR/MR
Learn how to design and develop for AR/MR

Tools: HoloLens headset and Unity 3D with PlayMaker, C# in Visual Studio, Cinema 4D, Quixel Suite, etc. Book now!

Learn how to design and develop for VR
Learn how to design and develop for VR

Tools: Vive headset and Unreal Engine with Blueprints and/or Unity 3D with PlayMaker, C# in Visual Studio, Cinema 4D, Quixel Suite, etc. Book now!

Learn 2D/3D Projection Mapping
Learn 2D/3D Projection Mapping

Learn how to create for projection Mapping. Tools: physical 3D object, projector, DSLR-camera and Cinema 4D, Resolume Arena, After Effects…

Projection Mapping | Berghs 2016
Projection Mapping | Berghs 2016

Final presentation in the course Motion Design 1 – an Audio/Visual Projection Mapping, at the program for Communication Design.

Virtual/Augmented Reality and 360 Photo/Video
Virtual/Augmented Reality and 360 Photo/Video

I´m working with room-scale VR using mainly the HTC Vive headset, trackers and controllers, a Steam Controller, and Samsung Gear VR.

LGBTQIA+
LGBTQIA+

LGBTQIA+

Audio/Visual Projection Mapping, Berghs SoC 2015
Audio/Visual Projection Mapping, Berghs SoC 2015

Final presentation in the course Motion Design 1 – an Audio/Visual Projection Mapping, at the program for Communication Design, Berghs School of Communication, Stockholm Sweden 2015.

Interactive installation for Kommunal Kongress 2016
Interactive installation for Kommunal Kongress 2016

After Effects + Kinect 2; TouchDesigner; Spout; Resolume Arena…

Elektra, Montreal 2013 (Yatra Arts)
Elektra, Montreal 2013 (Yatra Arts)

Live audio/visual performance at Elektra festival, Montreal, Canada, 03 may 2013. Curated by Yatra Arts.

Analog CRyTm (Alpha 01)
Analog CRyTm (Alpha 01)

Testing 100% analog hardware, generative, real-time, audio/visual solutions.

Analog CRyTm (Alpha 02)
Analog CRyTm (Alpha 02)

Testing possibilities for live A/V performance with hardware only.

Audio/Visual glitch
Audio/Visual glitch

Audio/Visual glitch test Real glitch mixed with not so real.

Swedish Television SVT, Stockholm 2014
Swedish Television SVT, Stockholm 2014

Live Visuals for SVT (Sweden’s Television, the Swedish national public service TV broadcaster), to DJ-set by Fredrik Stjärne (Bad Animal, 2.35:1).

Carlsberg Green Door Project, Stockholm 2015
Carlsberg Green Door Project, Stockholm 2015

Carlsberg Green Door Project, Stockholm 2015 Work as projection techie/media server operation. These graphics are by Axel Hugmark, Grandins Flying Circus.

Samlingen, Stockholm 2012
Samlingen, Stockholm 2012

Live audio/visual performance at Samlingen, Landet, Stockholm 18 oct 2012. This is the full set length recorded, with no editing.

Subcult, Copenhagen 2012
Subcult, Copenhagen 2012

Documentation from Hjortespring/Copenhagen, Denmark 01 nov 2012.

The Bang Bang Bar, Kägelbanan, Stockholm 2013
The Bang Bang Bar, Kägelbanan, Stockholm 2013

Live audio/visual performance at The Bang Bang Bar, Kägelbanan.

Beautiful Noise Series, The Lab, San Francisco 2013
Beautiful Noise Series, The Lab, San Francisco 2013

Live audio/visual performance feat. Aoi Yamaguchi (JP), at Beautiful Noise Series, The Lab, in San Francisco 2013.

Audio/Visual Projection Mapping, Berghs SoC 2013
Audio/Visual Projection Mapping, Berghs SoC 2013

Final presentation in the course Motion Design 1 – an Audio/Visual Projection Mapping, at the program for Graphic Design, Berghs School of Communication, Stockholm Sweden 2013.

Advanced Projection Mapping, Högsk. Dalarna
Advanced Projection Mapping, Högsk. Dalarna

This is an example of more advanced projection mapping. Digital projectors are used to project warped videos/graphics onto physical objects. These videos are custom made for the specific 3D physical objects they´re projetec at.

Standard Definition, Sound of Stockholm
Standard Definition, Sound of Stockholm

This is an audio/visual live performance in which I play ambient, drones and noise, rather than techno. My aim is to perform with a completly hardware based set up.

A/V Performance at Lacking Sound Festival, Taipei
A/V Performance at Lacking Sound Festival, Taipei

“In Taiwan, there is no usual platform for experimental performances such as sound art. Lacking Sound Fest. provides such a platform and has become a great activity now. LSF not only provides sound artists a place to show their works but also promotes the sound art to more people, in order to let people understand and enjoy in things like this!”

Basic Projection Mapping, Högsk. Dalarna
Basic Projection Mapping, Högsk. Dalarna

This is an example of a basic projection mapping. Digital projectors are used to project warped videos/graphics onto physical objects.