Main: Unity, Cinema w/ X-Particles, Houdini, Blender, Redshift, Octane, Substance, Photoshop w/ Quixel, and Resolume.
Secondary: Unreal, Maya, Mudbox, Mandelbulber, Skanect, Fusion, DaVinci Resolve, After Effects w/ Trapcode, Premiere w/ Mettle, d3, Ableton w/ VSTs, and Elektron Music Machines (Four, Rytm).
Main: C#, Visual Studio w/ ReSharper, and PlayMaker for Unity.
Secondary: C++ and Blueprints for Unreal, Bolt for Unity, Python for TouchDesigner, and TensorFlow.
Main: HoloLens, Vive w/ Vive Trackers, Oculus, Pimax, RealSense D415, VR Gluv, Leap Motion, Structure 3D-scanner, Kinect, handheld AR, and projected AR (projection mapping).
Secondary: Meta 2, 3D-glasses, tablets, cameras, sensors, Neural Compute Stick 2, Raspberry Pi, and cyber security-related.
Beckmans School of Design, Konstfack University of Arts Crafts and Design, KTH Royal Institute of Technology, and International Film School Köln/Cologne.
Occasionally teaching at 10+ additional universities, in Japan, China, Taiwan, USA, Germany, and Sweden.
Former Associate Professor at Dalarna University.