Digital Artist

Main: Unity, Cinema w/ X-Particles, Houdini, Blender, Redshift, Octane, Substance, Photoshop w/ Quixel, and Resolume.

Secondary: Unreal, Maya, Mudbox, Mandelbulber, Daz, Skanect, Fusion, DaVinci Resolve, After Effects w/ Trapcode, Premiere w/ Mettle, d3, Ableton w/ VSTs, and Elektron Music Machines (Four, Rytm).


Main: C#, Visual Studio w/ ReSharper, and PlayMaker for Unity.

Secondary: Bolt for Unity, C++ and Blueprints for Unreal, Python for TouchDesigner, and TensorFlow.

Creative Technologist

Main: HoloLens, Vive w/ Vive Trackers, Oculus Rift /Go /Quest, Pimax ‘5K’ Plus, RealSense D415, VR Gluv, Leap Motion, Structure (3D-scanner), Kinect, smartphone AR, and projected AR (projection mapping).

Secondary: Meta 2, stereo 3D-glasses, tablets, cameras (DSLR/mirrorless, 360), sensors, cyber security-related, Neural Compute Stick 2, and Raspberry Pi.

University Teacher

Teaching at Beckmans School of Design, Konstfack University of Arts Crafts and Design, KTH School of Computer Science and Communication, and International Film School Köln/Cologne.

Teaching occasionally at additionally 10+ universities, in Japan, China, Taiwan, USA, Germany, and Sweden.

Former Artistic Associate Professor at Dalarna University.